THE ORIGINAL
Syncro was a portfolio piece I made years ago, purely to show off UI design. There was no game behind it, no brief and no client, just a main menu for a space game that didn't exist, built to see how far I could push a look.
Looking at it now, it is far too busy and the centre of the image is also way too dark. It was a genuinely fun exercise though, and one idea in it turned out to be worth keeping.
THE INVERSION
The whole look comes from one single move: take a photograph of a blue galaxy on black, and invert it. Deep space becomes warm cream, blue dust becomes burnt orange, and the bright core, which is the part your eye goes to first, becomes a soft dark bloom.
I did it in Affinity, and it was a one-click experiment that just happened to work. You end up with a palette that feels like aged paper and printed ink rather than a screen, while the underlying image is still unmistakably a galaxy. It reads as space and as print at the same time, which is quite a strange combination.
THIS SITE IS THE SAME TRICK, RUNNING LIVE.
The background here isn't a photograph, it's a particle galaxy rendered in real time with the inversion applied as a CSS filter on top. Which means it can be undone selectively: the headline bands and every content panel on this site invert a second time locally, exposing the true blue galaxy underneath. Same idea as the Syncro menu, except the source is live and the inversion is a layer rather than a baked-in edit. All while using a more minimalist and easy to read design.
BUILDING THIS SITE
The site you're reading was built with Claude Cowork over five days of ideation, iteration and an enormous number of changes.
Roughly half of that went into one single problem: making the galaxy actually look like a galaxy. Everything else, the layout, the type, the inverted panels, the character sheet, came together comparatively quickly. Not the galaxy.
UI concept, art direction and build by Ignacio Garcia Zea.